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Batman Role-Playing Game vs Shadow of the Weird Wizard

Compare Batman Role-Playing Game and Shadow of the Weird Wizard side by side. See differences in complexity, dice, genre, and more.

Batman Role-Playing GameShadow of the Weird Wizard
GenreSuperhero, ModernFantasy
TagsLicensed IP, Heroic, Investigation, Crunchy, Tactical, Character Building, Martial Arts, High-Power, Strong GM Support, Beginner-FriendlyHeroic, Beginner-Friendly, Short Sessions, Strong GM Support, Character Building
Core MechanicAbilities and quantities such as weight, distance, and time are rated in Attribute Points (APs), a scale on which each AP doubles the last. A Dice Action rolls 2d10 against a Success Number found by crossing the Acting Value with the Opposing Value on the Action Table. Doubles add and may roll again, while double 1s always fail. When a roll of 11 or more beats the Success Number, it earns a Column Shift for each entry counted rightward past the Success Number that is at least 11 and no higher than the roll. The Effect Value is then crossed with the Resistance Value on the Result Table, moved left by the Column Shifts, to give Result APs (RAPs) of damage or effect. Before the roll, both sides may bid Hero Points, each adding 1 AP to one value without more than doubling it.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.
Dice2d10d20
ComplexityHighLow
AvailabilityOut of printFree quickstart
Runnability3 of 5 book toolsBook tools not listed
LicenseAll Rights ReservedWeird Wizard SRD
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherMayfair Games Inc.Schwalb Entertainment
Year19892024
LanguagesEnglishEnglish
Best ForGroups who want to play the Batman, his allies, or original Gotham heroes in detective and street-crime adventures against his rogues gallery.Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.
HighlightsHero Points serve as both the bonus for rolls and the currency for advancement, so every point spent to win a scene is a point not banked toward growth. Starting Killing Combat forfeits all of a hero's Hero Point awards for the adventure, building the Batman's code against killing into the reward system. Interrogation and Clue Analysis turn Result APs into graded information, so a stronger roll reveals more of what a suspect or clue can tell.Streamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency
ConsiderationsA Dice Action reads its Success Number from the Action Table and, only when the roll succeeds, takes a second lookup on the Result Table for its effect, so each successful attack or other rolled action needs two table references. Designing a Gadget runs a multi-step Hero Point cost formula with Reliability Number modifiers, Drawback discounts, and a final halving. Only one player can be the Batman, so everyone else plays another listed hero or one built with the creation rules.Setting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord