Sentinel Comics RPG
Core RulebookBest For
Superhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns.
Core Mechanic
Roll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage.
Roll three dice from power, quality, and status, and take the middle one. The signature is the green-yellow-red status zones, which change your available abilities as you take damage. A scene tracker and tiered opposition give it more structure than its quick core suggests.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
5 of 5 book tools found in the core book
Highlights
Captures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting
Considerations
Tightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players
Rules license Proprietary
Similar systems
- We Can Be Heroes — Fast-paced superhero action in a grounded modern world where public merit defines your legacyCompare Sentinel Comics RPG vs We Can Be Heroes
- ICONS — Four-color superhero adventures from street-level vigilantes to cosmic powerhousesCompare Sentinel Comics RPG vs ICONS
- Amazing Heroes — Family-friendly superhero adventures inspired by shows like The Flash, Young Justice, and DaredevilCompare Sentinel Comics RPG vs Amazing Heroes
- Tiny Supers — Near-future comic heroes defend Sentry City from street-level schemes to cosmic threatsCompare Sentinel Comics RPG vs Tiny Supers
- Mutants & Masterminds — Costumed heroes battle supervillains, alien invaders, and cosmic threats in modern comic book adventuresCompare Sentinel Comics RPG vs Mutants & Masterminds
- Feng Shui — Hong Kong action heroes wage a secret war across four erasCompare Sentinel Comics RPG vs Feng Shui