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Feng Shui vs Sentinel Comics RPG

Compare Feng Shui and Sentinel Comics RPG side by side. See differences in complexity, dice, genre, and more.

Feng ShuiSentinel Comics RPG
GenreFantasy, Sci-Fi, Historical, Modern, Post-ApocalypticModern, Superhero
TagsCinematic, Combat-Heavy, Fast-Paced, High-Power, Martial Arts, Playbook-Driven, Pulp Action, Strong GM Support, Tactical, Theater of the MindHeroic, Narrative, Superpowers, Combat-Heavy, Cinematic, Theater of the Mind
Core MechanicRoll a positive d6 and a negative d6, subtract the negative die from the positive, and add the Swerve to an Action Value. Meeting or beating the Difficulty succeeds, while open-ended sixes create extreme results.Roll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage.
Dice2d6d4–d12
ComplexityMediumMedium
AvailabilityFree quickstartPaid
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedProprietary
Third-Party PublishingNoncommercial only — Atlas Games Fair Use policyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherAtlas GamesGreater Than Games
Year20152022
LanguagesEnglish, French, RussianEnglish
Best ForGroups that want fast Hong Kong action, tactical shot-by-shot fights, melodramatic hooks, and time-traveling campaigns that mix genresSuperhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns.
Highlights
  • A descending shot countdown makes every action and interrupt change when a character acts again.
  • One-hit mooks support crowd-clearing spectacle, while featured foes and bosses use deeper wound rules for climactic fights.
  • Feng shui sites link faction victories to changes in history across four connected eras.
Captures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting
Considerations
  • Most starting archetypes have fixed statistics and schticks, so initial mechanical customization is limited.
  • The default adventure structure treats investigation and social scenes mainly as connections between fights.
  • Exploding positive and negative dice permit large reversals even when a character's Action Value substantially exceeds the Difficulty.
Tightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players