Feng Shui vs Sentinel Comics RPG
Compare Feng Shui and Sentinel Comics RPG side by side. See differences in complexity, dice, genre, and more.
| Feng Shui | Sentinel Comics RPG | |
|---|---|---|
| Genre | Fantasy, Sci-Fi, Historical, Modern, Post-Apocalyptic | Modern, Superhero |
| Tags | Cinematic, Combat-Heavy, Fast-Paced, High-Power, Martial Arts, Playbook-Driven, Pulp Action, Strong GM Support, Tactical, Theater of the Mind | Heroic, Narrative, Superpowers, Combat-Heavy, Cinematic, Theater of the Mind |
| Core Mechanic | Roll a positive d6 and a negative d6, subtract the negative die from the positive, and add the Swerve to an Action Value. Meeting or beating the Difficulty succeeds, while open-ended sixes create extreme results. | Roll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage. |
| Dice | 2d6 | d4–d12 |
| Complexity | Medium | Medium |
| Availability | Free quickstart | Paid |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Noncommercial only — Atlas Games Fair Use policy | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Atlas Games | Greater Than Games |
| Year | 2015 | 2022 |
| Languages | English, French, Russian | English |
| Best For | Groups that want fast Hong Kong action, tactical shot-by-shot fights, melodramatic hooks, and time-traveling campaigns that mix genres | Superhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns. |
| Highlights |
| Captures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting |
| Considerations |
| Tightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players |