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Sentinel Comics RPG vs We Can Be Heroes

Compare Sentinel Comics RPG and We Can Be Heroes side by side. See differences in complexity, dice, genre, and more.

Sentinel Comics RPGWe Can Be Heroes
GenreModern, SuperheroSuperhero, Modern
TagsHeroic, Narrative, Superpowers, Combat-Heavy, Cinematic, Theater of the MindHeroic, Superpowers, Combat-Heavy, Cinematic, Character Building, Faction Play
Core MechanicRoll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage.Roll d20 + Talent Modifier vs. GM-set threshold for Talent Checks. Superpowers use Target Die (d12 at levels 1–9, d20 at levels 10–20) + Superpower Die + Moxie. Superpower Attacks always hit: damage is the variable. Hero's Favor points fuel superpowers and creative power use. Action Points govern turns with Primary (3 AP) and Secondary (2 AP) actions. Public Merit tracks faction reputation for favors, intel, and gear upgrades. Hero's Moment rewards critical failures with one-per-level power-ups.
Diced4–d12d4–d20
ComplexityMediumMedium
AvailabilityPaidPaid
Runnability5 of 5 book toolsBook tools not listed
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherGreater Than GamesBudStuff Games
Year20222024
LanguagesEnglishEnglish
Best ForSuperhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns.Groups who want crunchy superhero campaigns with detailed character builds, tiered superpowers, and a reputation system that ties heroism to community relationships.
HighlightsCaptures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published settingPublic Merit system ties heroism to community impact through faction reputation, six superpower archetypes with five-tier progression and Auxiliary Powers for build variety, Hero's Moment turns critical failures into one-per-level power-ups, Hero's Favor points enable out-of-combat power use (freezing locks, creating barriers, boosting checks)
ConsiderationsTightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform playersCharacter creation requires multiple derived calculations (Moxie, DT, HP, Vigilance, Initiative), 20-level progression has many repetitive incremental steps, combat-heavy with limited non-combat mechanical support