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We Can Be Heroes

Core Book
Fast-paced superhero action in a grounded modern world where public merit defines your legacy
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Best For

Groups who want crunchy superhero campaigns with detailed character builds, tiered superpowers, and a reputation system that ties heroism to community relationships.

Core Mechanic

Roll d20 + Talent Modifier vs. GM-set threshold for Talent Checks. Superpowers use Target Die (d12 at levels 1–9, d20 at levels 10–20) + Superpower Die + Moxie. Superpower Attacks always hit: damage is the variable. Hero's Favor points fuel superpowers and creative power use. Action Points govern turns with Primary (3 AP) and Secondary (2 AP) actions. Public Merit tracks faction reputation for favors, intel, and gear upgrades. Hero's Moment rewards critical failures with one-per-level power-ups.

Diced4–d20
System FamilyStandalone
PublisherBudStuff Games
Year2024
ComplexityHow much there is to learn
Medium

Talent checks roll a d20 plus a modifier against a threshold, while superpowers use their own dice and always hit for variable damage. The depth is the derived numbers, with Moxie, defense, and several stats calculated at creation. A twenty-level progression and combat focus carry the rest.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Public Merit system ties heroism to community impact through faction reputation, six superpower archetypes with five-tier progression and Auxiliary Powers for build variety, Hero's Moment turns critical failures into one-per-level power-ups, Hero's Favor points enable out-of-combat power use (freezing locks, creating barriers, boosting checks)

Considerations

Character creation requires multiple derived calculations (Moxie, DT, HP, Vigilance, Initiative), 20-level progression has many repetitive incremental steps, combat-heavy with limited non-combat mechanical support

Rules license Proprietary

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