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Mutants & Masterminds

Deluxe Hero's Handbook
Costumed heroes battle supervillains, alien invaders, and cosmic threats in modern comic book adventures
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modernsuperhero
SuperheroHeroicCrunchyCharacter BuildingCombat-HeavyTacticalCinematic
Languages: English, Italian
Diced20
System Familyd20 System
Cost$$
LicenseOGL
PublisherGreen Ronin Publishing
Year2013
Complexity High
Accessibility High
Community High

Core Mechanic

Roll d20 + modifier against a Difficulty Class. Heroes are built from a Power Points budget capped by a series Power Level (usually 10), which limits paired trait totals — attack bonus + effect rank, dodge + toughness — to twice the level. Damage is resisted with Toughness checks that escalate conditions (bruised, staggered, incapacitated) instead of tracking hit points. Hero Points let players reroll, edit scenes, or recover from conditions; complications coming into play earn them back.

Best For

Groups who want unlimited freedom to design any superhero concept — from masked vigilante to cosmic powerhouse — with a flexible point-buy build system and tactical combat that emphasizes power-level balance.

Highlights

Modular power-construction system builds any superpower from effects, modifiers, and flaws; Power Level caps enforce balance even when individual traits vary widely; Hero Points reward roleplaying complications with mechanical benefits; conditions track damage progression instead of using a hit point pool

Considerations

Character creation requires significant rules mastery to navigate the point-buy power construction; resolving an attack involves multiple checks per action — attack roll, Toughness resistance, condition tracking; Power Level caps can frustrate players who want to push paired-trait limits like attack and effect rank