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Sentinel Comics RPG vs Tiny Supers

Compare Sentinel Comics RPG and Tiny Supers side by side. See differences in complexity, dice, genre, and more.

Sentinel Comics RPGTiny Supers
GenreModern, SuperheroSuperhero, Modern, Sci-Fi
TagsHeroic, Narrative, Superpowers, Combat-Heavy, Cinematic, Theater of the MindRules-Light, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character Building, Superpowers, Heroic, Low-Prep
Core MechanicRoll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage.Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.
Diced4–d12d6 dice pool
ComplexityMediumLow
AvailabilityPaidPaid
Runnability5 of 5 book tools1 of 5 book tools
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
PublisherGreater Than GamesGallant Knight Games
Year20222019
LanguagesEnglishEnglish, Spanish
Best ForSuperhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns.Groups who want quick four-color superhero campaigns with flexible power levels and a GM comfortable making consistent rulings.
HighlightsCaptures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting
  • Tiered Power Traits let the same ability grow in potency without a separate point-buy system.
  • Two-action combat makes Focus and Evade compete with movement and attacks.
  • The GallantVerse and eight micro-verses supply campaign frames for city teams, cosmic defenders, and teen heroes.
ConsiderationsTightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players
  • The game assigns uncovered situations to consistent GM rulings rather than detailed procedures.
  • Power concepts outside the fixed trait list depend on reskinning or GM-created effects.
  • Advancement is optional and offers a small menu of upgrades.