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Savage Worlds

Adventure Edition
Fast! Furious! Fun! Pulp action in any setting
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Languages: English, French, Italian, Spanish, German, Portuguese, Russian, Chinese, Hebrew

Best For

Fast-paced pulp action across any genre. Great for large groups and mass combat.

Core Mechanic

Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.

Diced4–d12
System FamilySavage Worlds
PublisherPinnacle Entertainment
Year2018
ComplexityHow much there is to learn
Medium

The core is fast and forgiving: roll a trait die plus a wild d6, keep the higher, and beat a 4. Bennies and card-based initiative overlay most rolls as light extras. The real breadth is Edges, Hindrances, and Powers, surfacing mostly at character creation.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Fast resolution, genre-flexible, handles large groups well

Considerations

Exploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frame

Rules license Savage Worlds Adventurer's Guild

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