TTRPG Wiki

Compare tabletop RPG systems to find your next game

Fate Core vs Savage Worlds

Compare Fate Core and Savage Worlds side by side. See differences in complexity, dice, genre, and more.

Fate CoreSavage Worlds
GenreUniversalUniversal
TagsNarrative, Fiction-First, Character-Driven, Collaborative, Tag-Based, Toolkit, Worldbuilding, Rules-Light, Social Combat, Strong GM SupportCinematic, Fast-Paced, Tactical, Pulp Action, Heroic, Miniatures
Core MechanicRoll four Fate dice and add a skill rating to compare with the opposition. Spend Fate points to invoke a relevant aspect for +2 or a reroll. Accept an aspect-based complication to gain a Fate point.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Dice4dFd4–d12
ComplexityLowMedium
AvailabilityFree core rulesFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseCC BY 3.0 (SRD)Savage Worlds Adventurer's Guild
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherEvil Hat ProductionsPinnacle Entertainment
Year20132018
LanguagesEnglish, French, German, Spanish, Portuguese, ItalianEnglish, French, Italian, Spanish, German, Portuguese, Russian, Chinese, Hebrew
Best ForGroups who want to build their own setting and follow capable heroes through personal complications and dramatic conflicts.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsCompels turn character weaknesses into story complications that earn Fate points. Creating advantages gives allies free aspect invocations to combine for decisive actions. Conceding a conflict preserves some control over defeat and earns Fate points for later scenes.Fast resolution, genre-flexible, handles large groups well
ConsiderationsAspect use depends on agreement about which fictional details apply. Full character and setting creation can take an entire session. Magic and other extras require group decisions about permissions and costs.Exploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frame