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Cypher System vs Fate Core

Compare Cypher System and Fate Core side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemFate Core
GenreUniversalUniversal
Play StyleNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-HeavyNarrative, Rules-Light, Collaborative, Cinematic, Improvisation, Theater of the Mind, Low-Prep, Roleplay-Heavy, Drama, Freeform Magic, Open Source, Tag-Based
Core MechanicGM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.Roll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.
Diced204dF (Fudge dice)
ComplexityLowLow
AccessibilityMediumVery High
CommunityHighHigh
LicenseCypher System Open LicenseCC BY 3.0
Cost$$Free (SRD)
PublisherMonte Cook GamesEvil Hat Productions
Year20192013
Best ForGMs who want minimal prep and players who enjoy spending resources to shape the story.Narrative-focused groups who want to tell collaborative stories in any genre with minimal rules.
HighlightsVery easy GM prep, flexible character descriptors, XP for discoveryGenre-agnostic, encourages narrative play, free rules
ConsiderationsPlayers track most complexity, limited tactical combat, can feel same-yAspect economy demands constant creative input which can exhaust players, character differentiation can blur with freeform aspects, requires system mastery from the GM to run smoothly