TTRPG Wiki

Compare tabletop RPG systems to find your next game

Cypher System vs Savage Worlds

Compare Cypher System and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemSavage Worlds
GenreUniversalUniversal
Play StyleNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-HeavyCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures
Core MechanicGM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Diced20d4–d12
ComplexityLowMedium
AccessibilityMediumMedium
CommunityHighMedium
LicenseCypher System Open LicenseSavage Worlds Adventurer's Guild
Cost$$$$
PublisherMonte Cook GamesPinnacle Entertainment
Year20192018
Best ForGMs who want minimal prep and players who enjoy spending resources to shape the story.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsVery easy GM prep, flexible character descriptors, XP for discoveryFast resolution, genre-flexible, handles large groups well
ConsiderationsPlayers track most complexity, limited tactical combat, can feel same-yExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame