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Cypher System vs GURPS

Compare Cypher System and GURPS side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemGURPS
GenreUniversalUniversal
Play StyleNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-HeavyCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-Based
Core MechanicGM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.Roll 3d6 under target number. Advantage/disadvantage system via character traits.
Diced203d6
ComplexityLowVery High
AccessibilityMediumHigh
CommunityHighMedium
LicenseCypher System Open LicenseSJ Games Online Policy
Cost$$Free (Lite) / $$$
PublisherMonte Cook GamesSteve Jackson Games
Year20192004
Best ForGMs who want minimal prep and players who enjoy spending resources to shape the story.Groups who want a single system for every genre with granular simulation and deep customization.
HighlightsVery easy GM prep, flexible character descriptors, XP for discoveryHighly customizable point-buy system, simulation-focused, one system for any genre
ConsiderationsPlayers track most complexity, limited tactical combat, can feel same-yCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooks