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GURPS vs WARDEN

Compare GURPS and WARDEN side by side. See differences in complexity, dice, genre, cost, and more.

GURPSWARDEN
GenreUniversalUniversal
TagsCrunchy, Simulation, Sandbox, Character Building, TacticalCinematic, Classless, Character Building, Tactical, Exploration, Sandbox, Character-Driven, Grid-Based, Toolkit, Strong GM Support
Core MechanicRoll 3d6 under target number. Advantage/disadvantage system via character traits.Roll a d20 plus a relevant Proficiency and modifiers against a Difficulty Value. Natural 20s and 1s shift the result tier, while a result at least 10 above or below the difficulty is critical. In Conflict, characters have three Action Points and one Reaction each round.
Dice3d6d20
ComplexityVery HighMedium
AccessibilityHighMedium
RunnabilityHighMedium
LicenseSJ Games Online PolicyORC License
Third-Party PublishingNot yet researchedCommercial publishing allowed — ORC License
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherSteve Jackson GamesGhost Spark
Year20042026
Best ForGroups who want a single system for every genre with granular simulation and deep customization.Groups who want a tactical, classless engine for genre-spanning sandbox campaigns. It suits Game Wardens who want campaign maps, setting alterations, and procedures for custom material.
HighlightsHighly customizable point-buy system, simulation-focused, one system for any genreClassless characters combine Proficiencies, Abilities, and Feats across their paths, letting builds develop without fixed classes. Campaign Maps use places, secrets, threats, and clocks to structure an open-ended campaign around player choices. Setting Alterations and Game Warden creation rules provide procedures for adapting the game to a chosen genre.
ConsiderationsCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooksCharacter customization spreads choices through multiple chapters, so players compare a large catalogue of Proficiencies, Abilities, and Feats. Conflict procedure is dense: action costs, reactions, conditions, attack penalties, and effect rolls all matter during a turn. Game Wardens make choices about campaign maps and setting alterations when preparing a campaign.