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Everywhen

v1.06
Pulp adventure in any setting — the universal toolkit built on Barbarians of Lemuria
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universal
Rules-LightPulp ActionHeroicFast-PacedSandboxLow-Prep
Languages: English
Dice2d6
System FamilyBoL
Cost$$
LicenseProprietary
PublisherFiligree Forge
Year2018
Complexity Low
Accessibility Medium
Community Very Low

Core Mechanic

Roll 2d6 + attribute + career (or combat ability) vs. 9+ to succeed. Bonus/penalty dice add extra d6s, keeping the best or worst two. Hero Points let you bend the rules. Careers replace skill lists — your background defines what you can do. Mighty Successes and Calamitous Failures add dramatic swings.

Best For

Groups who want a fast, career-based universal system with tons of optional rules switches — run weird westerns, cyberpunk, age of sail, high fantasy, or anything pulp and heroic.

Highlights

Career system eliminates skill lists, fast-playing 2d6 core, large optional rules toolkit (resolve, psionics, arcana, vehicles, mass battles, investigations), two included settings with more published separately

Considerations

Requires GM comfort with rulings over rules, BoL veterans may find overlap confusing, no free quickstart