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BESM vs Savage Worlds

Compare BESM and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

BESMSavage Worlds
GenreUniversalUniversal
Play StyleCharacter Building, Cinematic, Heroic, Pulp Action, AnimeCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures
Core MechanicTri-Stat System: three Stats (Body, Mind, Soul) plus point-buy Attributes, Defects, and Skills built from a Character Point budget. Roll 2d6 + relevant Stat or Combat Value vs. a Target Number. Edges and Obstacles add or remove dice. Eight power levels scale from Sub-Human to Godlike.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Dice2d6d4–d12
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumMedium
LicenseProprietary (Tri-Stat)Savage Worlds Adventurer's Guild
Cost$$$$
PublisherDyskami PublishingPinnacle Entertainment
Year20192018
Best ForGroups who want to play anime and manga-inspired adventures in any genre — from magical girls and mecha pilots to demon hunters and high school detectives.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsHighly flexible point-buy system can model any anime concept, free primer available, decades of community support since 1997, scalable power levels from slice-of-life to cosmicFast resolution, genre-flexible, handles large groups well
ConsiderationsPoint-buy character creation can overwhelm newcomers, balance depends heavily on GM oversight, anime-focused tone may not suit all groups, dense attribute list requires bookkeepingExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame