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BESM vs Fate Core

Compare BESM and Fate Core side by side. See differences in complexity, dice, genre, cost, and more.

BESMFate Core
GenreUniversalUniversal
Play StyleCharacter Building, Cinematic, Heroic, Pulp Action, AnimeNarrative, Rules-Light, Collaborative, Cinematic, Improvisation, Theater of the Mind, Low-Prep, Roleplay-Heavy, Drama, Freeform Magic, Open Source, Tag-Based
Core MechanicTri-Stat System: three Stats (Body, Mind, Soul) plus point-buy Attributes, Defects, and Skills built from a Character Point budget. Roll 2d6 + relevant Stat or Combat Value vs. a Target Number. Edges and Obstacles add or remove dice. Eight power levels scale from Sub-Human to Godlike.Roll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.
Dice2d64dF (Fudge dice)
ComplexityMediumLow
AccessibilityMediumVery High
CommunityMediumHigh
LicenseProprietary (Tri-Stat)CC BY 3.0
Cost$$Free (SRD)
PublisherDyskami PublishingEvil Hat Productions
Year20192013
Best ForGroups who want to play anime and manga-inspired adventures in any genre — from magical girls and mecha pilots to demon hunters and high school detectives.Narrative-focused groups who want to tell collaborative stories in any genre with minimal rules.
HighlightsHighly flexible point-buy system can model any anime concept, free primer available, decades of community support since 1997, scalable power levels from slice-of-life to cosmicGenre-agnostic, encourages narrative play, free rules
ConsiderationsPoint-buy character creation can overwhelm newcomers, balance depends heavily on GM oversight, anime-focused tone may not suit all groups, dense attribute list requires bookkeepingAspect economy demands constant creative input which can exhaust players, character differentiation can blur with freeform aspects, requires system mastery from the GM to run smoothly