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BESM vs GURPS

Compare BESM and GURPS side by side. See differences in complexity, dice, genre, cost, and more.

BESMGURPS
GenreUniversalUniversal
Play StyleCharacter Building, Cinematic, Heroic, Pulp Action, AnimeCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-Based
Core MechanicTri-Stat System: three Stats (Body, Mind, Soul) plus point-buy Attributes, Defects, and Skills built from a Character Point budget. Roll 2d6 + relevant Stat or Combat Value vs. a Target Number. Edges and Obstacles add or remove dice. Eight power levels scale from Sub-Human to Godlike.Roll 3d6 under target number. Advantage/disadvantage system via character traits.
Dice2d63d6
ComplexityMediumVery High
AccessibilityMediumHigh
CommunityMediumMedium
LicenseProprietary (Tri-Stat)SJ Games Online Policy
Cost$$Free (Lite) / $$$
PublisherDyskami PublishingSteve Jackson Games
Year20192004
Best ForGroups who want to play anime and manga-inspired adventures in any genre — from magical girls and mecha pilots to demon hunters and high school detectives.Groups who want a single system for every genre with granular simulation and deep customization.
HighlightsHighly flexible point-buy system can model any anime concept, free primer available, decades of community support since 1997, scalable power levels from slice-of-life to cosmicHighly customizable point-buy system, simulation-focused, one system for any genre
ConsiderationsPoint-buy character creation can overwhelm newcomers, balance depends heavily on GM oversight, anime-focused tone may not suit all groups, dense attribute list requires bookkeepingCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooks