Feng Shui vs Savage Worlds
Compare Feng Shui and Savage Worlds side by side. See differences in complexity, dice, genre, and more.
| Feng Shui | Savage Worlds | |
|---|---|---|
| Genre | Fantasy, Sci-Fi, Historical, Modern, Post-Apocalyptic | Universal |
| Tags | Cinematic, Combat-Heavy, Fast-Paced, High-Power, Martial Arts, Playbook-Driven, Pulp Action, Strong GM Support, Tactical, Theater of the Mind | Cinematic, Fast-Paced, Tactical, Pulp Action, Heroic, Miniatures |
| Core Mechanic | Roll a positive d6 and a negative d6, subtract the negative die from the positive, and add the Swerve to an Action Value. Meeting or beating the Difficulty succeeds, while open-ended sixes create extreme results. | Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4. |
| Dice | 2d6 | d4–d12 |
| Complexity | Medium | Medium |
| Availability | Free quickstart | Free quickstart |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | Savage Worlds Adventurer's Guild |
| Third-Party Publishing | Noncommercial only — Atlas Games Fair Use policy | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Atlas Games | Pinnacle Entertainment |
| Year | 2015 | 2018 |
| Languages | English, French, Russian | English, French, Italian, Spanish, German, Portuguese, Russian, Chinese, Hebrew |
| Best For | Groups that want fast Hong Kong action, tactical shot-by-shot fights, melodramatic hooks, and time-traveling campaigns that mix genres | Fast-paced pulp action across any genre. Great for large groups and mass combat. |
| Highlights | A descending shot countdown makes every action and interrupt change when a character acts again. One-hit mooks support crowd-clearing spectacle, while featured foes and bosses use deeper wound rules for climactic fights. Feng shui sites link faction victories to changes in history across four connected eras. | Fast resolution, genre-flexible, handles large groups well |
| Considerations | Most starting archetypes have fixed statistics and schticks, so initial mechanical customization is limited. The default adventure structure treats investigation and social scenes mainly as connections between fights. Exploding positive and negative dice permit large reversals even when a character's Action Value substantially exceeds the Difficulty. | Exploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frame |