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Feng Shui vs Savage Worlds

Compare Feng Shui and Savage Worlds side by side. See differences in complexity, dice, genre, and more.

Feng ShuiSavage Worlds
GenreFantasy, Sci-Fi, Historical, Modern, Post-ApocalypticUniversal
TagsCinematic, Combat-Heavy, Fast-Paced, High-Power, Martial Arts, Playbook-Driven, Pulp Action, Strong GM Support, Tactical, Theater of the MindCinematic, Fast-Paced, Tactical, Pulp Action, Heroic, Miniatures
Core MechanicRoll a positive d6 and a negative d6, subtract the negative die from the positive, and add the Swerve to an Action Value. Meeting or beating the Difficulty succeeds, while open-ended sixes create extreme results.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Dice2d6d4–d12
ComplexityMediumMedium
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedSavage Worlds Adventurer's Guild
Third-Party PublishingNoncommercial only — Atlas Games Fair Use policyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherAtlas GamesPinnacle Entertainment
Year20152018
LanguagesEnglish, French, RussianEnglish, French, Italian, Spanish, German, Portuguese, Russian, Chinese, Hebrew
Best ForGroups that want fast Hong Kong action, tactical shot-by-shot fights, melodramatic hooks, and time-traveling campaigns that mix genresFast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsA descending shot countdown makes every action and interrupt change when a character acts again. One-hit mooks support crowd-clearing spectacle, while featured foes and bosses use deeper wound rules for climactic fights. Feng shui sites link faction victories to changes in history across four connected eras.Fast resolution, genre-flexible, handles large groups well
ConsiderationsMost starting archetypes have fixed statistics and schticks, so initial mechanical customization is limited. The default adventure structure treats investigation and social scenes mainly as connections between fights. Exploding positive and negative dice permit large reversals even when a character's Action Value substantially exceeds the Difficulty.Exploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frame