Pirate Borg
Core BookBest For
Groups who want fast, brutal pirate adventures with a doom-metal aesthetic: ship combat, cursed treasure, and a world spiraling toward annihilation.
Core Mechanic
Roll d20 + ability modifier vs. a Difficulty Rating (DR). Players roll both attack and defense. Five abilities (STR, AGI, PRE, TOU, SPI). Classes include Brute, Rapscallion, Buccaneer, and Swashbuckler. Devil's Luck points provide clutch rerolls. Ship combat uses broadside volleys and boarding actions. Fully compatible with Mörk Borg content.
Roll a d20 plus an ability against a difficulty, with players rolling both attack and defense. It keeps the Borg family's lean, deadly feel. Classes and tables add pirate flavor.
- Free to tryQuickstartA free starter you can actually play
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- –GM guidanceNo how-to-run chapter
- –Examples of playNo worked examples of play
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
3 of 5 book tools found in the core book
Highlights
Simple rules, ship combat is fast-paced, Devil's Luck creates drama, fully Mörk Borg compatible, extensive random tables for pirate adventures
Considerations
Class balance varies significantly, core book layout prioritizes style over reference usability, ship combat rules are lighter than expected, random character generation limits player investment
Rules license Mörk Borg Third Party License
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