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Mörk Borg vs Pirate Borg

Compare Mörk Borg and Pirate Borg side by side. See differences in complexity, dice, genre, and more.

Mörk BorgPirate Borg
GenreFantasy, HorrorFantasy, Horror
TagsRules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot FriendlyDeadly, Rules-Light, Gonzo, Pirates, Fast-Paced, Random Tables
Core MechanicRoll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat.Roll d20 + ability modifier vs. a Difficulty Rating (DR). Players roll both attack and defense. Five abilities (STR, AGI, PRE, TOU, SPI). Classes include Brute, Rapscallion, Buccaneer, and Swashbuckler. Devil's Luck points provide clutch rerolls. Ship combat uses broadside volleys and boarding actions. Fully compatible with Mörk Borg content.
Diced20d20
ComplexityLowLow
AvailabilityFree core rulesFree quickstart
Runnability3 of 5 book tools3 of 5 book tools
LicenseMÖRK BORG Third Party LicenseMörk Borg Third Party License
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherFree League PublishingLimithron LLC / Free League Publishing
Year20202023
LanguagesSwedish, English, French, Italian, JapaneseEnglish, Swedish
Best ForGroups who want short, lethal dungeon expeditions in a world approaching its foretold destruction.Groups who want fast, brutal pirate adventures with a doom-metal aesthetic: ship combat, cursed treasure, and a world spiraling toward annihilation.
HighlightsThe Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate.Simple rules, ship combat is fast-paced, Devil's Luck creates drama, fully Mörk Borg compatible, extensive random tables for pirate adventures
ConsiderationsCharacters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them.Class balance varies significantly, core book layout prioritizes style over reference usability, ship combat rules are lighter than expected, random character generation limits player investment