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Honor + Intrigue

Revised Edition
Swashbuckling adventure in the 17th century that never was — musketeers, pirates, and courtly intrigue
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historical
Career-BasedCinematicSocial IntrigueHeroicFast-PacedMartial ArtsShip-BasedPiratesTheater of the Mind
Languages: English
Dice2d6
System FamilyBoL
Cost$$
LicenseProprietary
PublisherBasic Action Games
Year2012
Complexity Medium
Accessibility Low
Community Low

Core Mechanic

Roll 2d6 + Quality (Might, Daring, Savvy, or Flair) + Career rank vs. 9 to succeed. In combat, Combat Abilities (Brawl, Melee, Ranged, Defense) replace Careers. Bonus Dice roll 3d6 and keep the best two; Penalty Dice keep the worst two. Fortune Points let heroes escape death, add bonus dice, invoke dramatic license, or press the Advantage in duels. Advantage tracks momentum in melee — characters start at 3 and lose Advantage when hit, becoming Defeated at 0. Nine Dueling Styles (Spanish, Italian, French, and more) each grant unique maneuvers and a Final Secret at mastery. Social Combat uses the same framework, targeting Composure instead of Lifeblood.

Best For

Groups who want cinematic swashbuckling in the style of The Three Musketeers and Captain Blood — dashing swordplay, court intrigue, and sea battles with a fast, career-based system.

Highlights

Nine Dueling Styles with distinct maneuvers and masterable Final Secrets provide deep fencing differentiation. Social Combat and Repartee use the same mechanical framework as physical combat, targeting Composure. Over 30 period-specific Careers from Musketeer to Temptress replace skill lists. Includes ship-to-ship combat, battlefield rules, and a 17th-century gazetteer covering Europe, the Americas, and beyond.

Considerations

No free quickstart or SRD available. Advantage tracking adds a subsystem on top of basic BoL resolution. The gazetteer and setting material assume 17th-century Europe as the default, limiting out-of-the-box use for other periods.