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Honor + Intrigue vs Wolves of God

Compare Honor + Intrigue and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.

Honor + IntrigueWolves of God
GenreHistoricalHistorical
Play StyleCareer-Based, Cinematic, Social Intrigue, Heroic, Fast-Paced, Martial Arts, Ship-Based, Pirates, Theater of the MindSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core MechanicRoll 2d6 + Quality (Might, Daring, Savvy, or Flair) + Career rank vs. 9 to succeed. In combat, Combat Abilities (Brawl, Melee, Ranged, Defense) replace Careers. Bonus Dice roll 3d6 and keep the best two; Penalty Dice keep the worst two. Fortune Points let heroes escape death, add bonus dice, invoke dramatic license, or press the Advantage in duels. Advantage tracks momentum in melee — characters start at 3 and lose Advantage when hit, becoming Defeated at 0. Nine Dueling Styles (Spanish, Italian, French, and more) each grant unique maneuvers and a Final Secret at mastery. Social Combat uses the same framework, targeting Composure instead of Lifeblood.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Dice2d62d6 / d20
ComplexityMediumMedium
AccessibilityLowMedium
CommunityLowLow
LicenseProprietaryOGL 1.0a
Cost$$$$
PublisherBasic Action GamesSine Nomine Publishing
Year20122020
Best ForGroups who want cinematic swashbuckling in the style of The Three Musketeers and Captain Blood — dashing swordplay, court intrigue, and sea battles with a fast, career-based system.Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsNine Dueling Styles with distinct maneuvers and masterable Final Secrets provide deep fencing differentiation. Social Combat and Repartee use the same mechanical framework as physical combat, targeting Composure. Over 30 period-specific Careers from Musketeer to Temptress replace skill lists. Includes ship-to-ship combat, battlefield rules, and a 17th-century gazetteer covering Europe, the Americas, and beyond.Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsNo free quickstart or SRD available. Advantage tracking adds a subsystem on top of basic BoL resolution. The gazetteer and setting material assume 17th-century Europe as the default, limiting out-of-the-box use for other periods.Very niche historical setting, limited appeal outside Dark Ages fans, no free version