Pendragon vs Wolves of God
Compare Pendragon and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.
| Pendragon | Wolves of God | |
|---|---|---|
| Genre | Fantasy, Historical | Historical |
| Play Style | Character-Driven, Domain Management, Lore-Heavy, Deadly, Simulation, Crunchy, Social Intrigue | Sandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC |
| Core Mechanic | Roll d20 against the relevant skill or attribute: a result equal to or under its value succeeds, a roll exactly equal to the value is a critical success, and a natural 20 is a fumble. Opposed actions have both sides roll under their value, with the higher success winning and a beaten-but-successful roll scoring a partial success. Personality traits and passions use the same numeric scale and are rolled the same way when a knight's character is put to the test. | 2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting. |
| Dice | d20 | 2d6 / d20 |
| Complexity | High | Medium |
| Accessibility | Medium | Medium |
| Runnability | High | High |
| License | Proprietary | OGL 1.0a |
| Cost | $$ | $$ |
| Publisher | Arthaus | Sine Nomine Publishing |
| Year | 2005 | 2020 |
| Best For | Long-running Arthurian campaigns where a knight's aging, death, and dynastic succession are part of the genre, and where playing out a character's traits, loyalties, and passions matters as much as winning fights. | Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids. |
| Highlights | Thirteen opposed pairs of personality traits and a set of named passions are rated numerically and rolled like skills, and a passion roll can leave a knight inspired to heroics, disheartened, or maddened beyond the player's control: the heightened behavior that drives Arthurian drama. Every chivalric act (combat, generosity, romance, piety, holding a title) feeds a single lifelong Glory total that sets social rank and rewards embodying knightly ideals over simply winning fights. A yearly Winter Phase resolves aging, estate income, and family events between sessions and passes the line to an heir on death, so a campaign can span generations from Uther's court to the fall of the Round Table. | Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products |
| Considerations | Core rules restrict player characters to knights, with no mechanics for playing magicians, priests, or commoners, which narrows the cast to the warrior aristocracy. The Winter Phase's multi-step annual procedure adds meaningful between-session bookkeeping to every campaign year. High-damage attacks such as a couched lance or great sword can end a fight in a single exchange, making disadvantaged or improvised fights disproportionately dangerous. | Very niche historical setting, limited appeal outside Dark Ages fans, no free version |