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Agon vs Wolves of God

Compare Agon and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.

AgonWolves of God
GenreFantasy, HistoricalHistorical
Play StyleHeroic, Narrative, Rules-Light, Fast Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-BasedSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core MechanicAll conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire — when it runs out, the hero's tale ends.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Diced4–d122d6 / d20
ComplexityVery LowMedium
AccessibilityHighMedium
RunnabilityHighHigh
LicenseProprietaryOGL 1.0a
Cost$$$
PublisherEvil Hat ProductionsSine Nomine Publishing
Year20202020
Best ForGroups who want fast, competitive mythic Greek adventures with minimal prep — each island is a self-contained session of trials, battles, and divine interference.Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsIsland adventures require zero GM prep — everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a heroDetailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsNarrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite — heroes eventually reach their Fate and retireVery niche historical setting, limited appeal outside Dark Ages fans, no free version