Agon vs Wolves of God
Compare Agon and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.
| Agon | Wolves of God | |
|---|---|---|
| Genre | Fantasy, Historical | Historical |
| Play Style | Heroic, Narrative, Rules-Light, Fast Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-Based | Sandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC |
| Core Mechanic | All conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire — when it runs out, the hero's tale ends. | 2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting. |
| Dice | d4–d12 | 2d6 / d20 |
| Complexity | Very Low | Medium |
| Accessibility | High | Medium |
| Runnability | High | High |
| License | Proprietary | OGL 1.0a |
| Cost | $ | $$ |
| Publisher | Evil Hat Productions | Sine Nomine Publishing |
| Year | 2020 | 2020 |
| Best For | Groups who want fast, competitive mythic Greek adventures with minimal prep — each island is a self-contained session of trials, battles, and divine interference. | Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids. |
| Highlights | Island adventures require zero GM prep — everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a hero | Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products |
| Considerations | Narrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite — heroes eventually reach their Fate and retire | Very niche historical setting, limited appeal outside Dark Ages fans, no free version |