TTRPG Wiki

Compare tabletop RPG systems to find your next game

Pendragon

5th Edition
Play a line of knights chasing glory, love, and honor through the rise and fall of King Arthur's Britain
View on DriveThruRPG →Affiliate link: we may earn a commission at no extra cost to you.
Languages: English, French, Spanish

Best For

Long-running Arthurian campaigns where a knight's aging, death, and dynastic succession are part of the genre, and where playing out a character's traits, loyalties, and passions matters as much as winning fights.

Core Mechanic

Roll d20 against the relevant skill or attribute: a result equal to or under its value succeeds, a roll exactly equal to the value is a critical success, and a natural 20 is a fumble. Opposed actions have both sides roll under their value, with the higher success winning and a beaten-but-successful roll scoring a partial success. Personality traits and passions use the same numeric scale and are rolled the same way when a knight's character is put to the test.

Diced20
System FamilyStandalone
PublisherArthaus
Year2005
ComplexityHow much there is to learn
High

The d20 roll-under core is quick to grasp. A knight, though, is defined by interlocking layers: personality traits and passions, a lifelong Glory tally, estate income, age, and family line. These advance through a multi-step annual Winter Phase. Learning the game means holding how they feed each other, as passions modify rolls, Glory unlocks rank, and aging erodes the attributes every roll depends on.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

4 of 5 book tools found in the core book

Highlights

Thirteen opposed pairs of personality traits and a set of named passions are rated numerically and rolled like skills, and a passion roll can leave a knight inspired to heroics, disheartened, or maddened beyond the player's control: the heightened behavior that drives Arthurian drama. Every chivalric act (combat, generosity, romance, piety, holding a title) feeds a single lifelong Glory total that sets social rank and rewards embodying knightly ideals over simply winning fights. A yearly Winter Phase resolves aging, estate income, and family events between sessions and passes the line to an heir on death, so a campaign can span generations from Uther's court to the fall of the Round Table.

Considerations

Core rules restrict player characters to knights, with no mechanics for playing magicians, priests, or commoners, which narrows the cast to the warrior aristocracy. The Winter Phase's multi-step annual procedure adds meaningful between-session bookkeeping to every campaign year. High-damage attacks such as a couched lance or great sword can end a fight in a single exchange, making disadvantaged or improvised fights disproportionately dangerous.

Rules license Proprietary

Similar systems

Added