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Pendragon vs Warhammer Fantasy Roleplay

Compare Pendragon and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

PendragonWarhammer Fantasy Roleplay
GenreFantasy, HistoricalFantasy
Play StyleCharacter-Driven, Domain Management, Lore-Heavy, Deadly, Simulation, Crunchy, Social IntrigueCareer-Based, Grimdark, Gritty, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll d20 against the relevant skill or attribute: a result equal to or under its value succeeds, a roll exactly equal to the value is a critical success, and a natural 20 is a fumble. Opposed actions have both sides roll under their value, with the higher success winning and a beaten-but-successful roll scoring a partial success. Personality traits and passions use the same numeric scale and are rolled the same way when a knight's character is put to the test.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityHighMedium
AccessibilityMediumMedium
RunnabilityVery HighHigh
LicenseProprietaryNo open license
Cost$$$$$
PublisherArthausCubicle 7
Year20052018
Best ForLong-running Arthurian campaigns where a knight's aging, death, and dynastic succession are part of the genre, and where playing out a character's traits, loyalties, and passions matters as much as winning fights.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsThirteen opposed pairs of personality traits and a set of named passions are rated numerically and rolled like skills, and a passion roll can leave a knight inspired to heroics, disheartened, or maddened beyond the player's control — the heightened behavior that drives Arthurian drama. Every chivalric act — combat, generosity, romance, piety, holding a title — feeds a single lifelong Glory total that sets social rank and rewards embodying knightly ideals over simply winning fights. A yearly Winter Phase resolves aging, estate income, and family events between sessions and passes the line to an heir on death, so a campaign can span generations from Uther's court to the fall of the Round Table.Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsCore rules restrict player characters to knights, with no mechanics for playing magicians, priests, or commoners, which narrows the cast to the warrior aristocracy. The Winter Phase's multi-step annual procedure adds meaningful between-session bookkeeping to every campaign year. High-damage attacks such as a couched lance or great sword can end a fight in a single exchange, making disadvantaged or improvised fights disproportionately dangerous.Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line