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Ars Magica

5th Edition
Troupe-style play in Mythic Europe where wizards master the art of magic through Technique and Form
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fantasyhistorical
CrunchyFreeform MagicLore-HeavyCollaborativeCharacter BuildingSimulationOpen SourceRoll to CastDomain ManagementRoleplay-HeavySocial Intrigue
Languages: English, French, Spanish, Italian
Diced10
System FamilyStandalone
Cost$
LicenseCC BY-SA 4.0
PublisherAtlas Games
Year2004
Complexity High
Accessibility Medium
Runnability High

Core Mechanic

Roll a d10 + Characteristic + Ability against an Ease Factor. Simple die rolls count the result at face value; stress die rolls on a 1 double the next roll (cascading), while a 0 risks a botch by rolling additional botch dice. Magic uses Technique + Form (five verbs like Creo, Perdo combined with ten nouns like Ignem, Corpus) to define any spell effect. Formulaic spells are pre-learned, spontaneous spells can attempt any Technique + Form combination by halving the casting total, and ritual spells handle large-scale or permanent effects.

Best For

Groups who want a deeply researched medieval European setting with the most flexible magic system in tabletop RPGs and troupe-style play where multiple characters share the spotlight across seasons of game time.

Highlights

Technique + Form magic system allows freeform spell creation by combining five verbs with ten nouns. Troupe-style play rotates magi, companions, and grogs so every player has multiple characters. Covenant management adds strategic play between adventures. Mythic Europe setting blends historical accuracy with medieval folklore and theology.

Considerations

Core rulebook is dense at 240 pages with extensive magic subsystems that require study before play. Laboratory rules, seasonal advancement, and covenant management demand significant bookkeeping. The troupe-style format requires buy-in from the whole group. Combat is deliberately secondary to magic and social play.