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Hogwarts: An RPG

v1.2
A Powered by the Apocalypse RPG set at Hogwarts School of Witchcraft and Wizardry
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fantasy
Beginner-FriendlyCharacter-DrivenCollaborativeFamilyFiction-FirstLicensed IPMagic SchoolMysteryNarrativeOne-Shot FriendlyOpen SourceRoll to CastRoleplay-HeavyRules-Light
Languages: English, Czech, French, German, Italian, Polish, Portuguese, Spanish, Ukrainian
Dice2d6
System FamilyPbtA
CostFree
LicenseCC BY-NC-SA 4.0
PublisherDavid Brunell-Brutman
Year2020
Complexity Very Low
Accessibility Very High
Community Low

Core Mechanic

Roll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches.

Best For

Harry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts — especially groups with younger or first-time players

Highlights

Complete 16-page game with character sheets, spell lists organized by school year, Quidditch match rules, and setting reference — all free. Mysteries mechanic drives story forward with player-generated questions. Friends & Rivals system creates immediate inter-character drama. Conditions track both emotional and physical harm with distinct recovery paths.

Considerations

Unlicensed fan game with no official support from the IP holders. No structured character classes or playbooks — characters differ mainly by trait scores and House. Advancement is slow, tied to accumulating four Experience. No rules for combat beyond the Duel magic move — physical conflicts use the same basic moves as everything else.