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Let's Go to Magic School

v1.1
Collaboratively build a magic school and play out the drama of student life as young mages
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fantasy
CollaborativeWorldbuildingPlaybook-DrivenFiction-FirstCharacter-DrivenNarrativeFreeform MagicRoleplay-HeavyDramaBeginner-FriendlyMagic School
✦ Indie Creator Submitted
Languages: English
Dice2d6
System FamilyPbtA
CostFree
LicenseAll Rights Reserved
PublisherHolothuroid
Year2025
Complexity Low
Accessibility Very High
Community Very Low

Core Mechanic

Roll 2d6 + stat. On a 10+, full hit. On a 7-9, partial hit with complications or limited choices. On a 6-, miss — the GM makes a Reaction. Five stats: Virtue, Ambition, Learning, Heart, and Worldliness. Inspiration is gained on missed rolls; five Inspiration unlocks an advancement from the playbook.

Best For

Groups who want to collaboratively build a magic school setting and play out the social drama of student life — friendships, rivalries, classes, and mastering spells — in a flexible, setting-agnostic fantasy framework.

Highlights

Collaborative worldbuilding during setup defines the school, its magic system, principles, limits, and laws. 17 magic subjects organized into five tiers (Basic, Elective, Advanced, Forbidden, Lost) shape the school's curriculum. Spells are defined collaboratively during play rather than from a fixed list. Scrutiny system tracks institutional consequences for rule-breaking students.

Considerations

Requires investment in collaborative worldbuilding during setup; sample settings are provided but no full pre-built setting.