Build a magical school together and play its student witches and wizards
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fantasy
Magic SchoolFreeform MagicRoll to CastCollaborativeWorldbuildingRules-LightLow-PrepFear & Stress MechanicsBeginner-FriendlyFamily-Friendly
Languages: English, Italian
Diced4–d20
System FamilyStandalone
Cost$
LicenseAll Rights Reserved
PublisherHunters Entertainment / Renegade Game Studios
Year2020
ComplexityLow
AccessibilityMedium
RunnabilityLow
Core Mechanic
Each of six stats has a die from d4 to d20; roll the relevant die against a GM-set difficulty. A maximum die result that still misses triggers a Lucky Break reroll, adding the new result. Failed checks grant Adversity Tokens that players can later spend to raise rolls.
Best For
Groups that want to build a magical school together and tell adventures from its rumors and relationships. It suits tables that prefer a light check system and open-ended magic over tactical combat.
Highlights
Players build their school together and seed its history with rumors that the GM can turn into adventures. Open-ended spells use the intended effect and scope to set a difficulty, letting students attempt magic without a fixed spell list. Relationship questions establish bonds among characters before play and give the GM personal story hooks.
Considerations
The GM judges target numbers for ordinary checks using example anchors rather than a fixed formula. Spell difficulty depends on four effect categories, asking the GM to price each new magical attempt. Combat resolves through opposed checks and an injury chart without tactical positioning rules.
No verified publishing route foundCopyright credits reserve rights to Hunters Entertainment LLC and Renegade Game Studios; no public third-party route or game-specific prohibition was verified.Reviewed 2026-09-23 · Summary only, not legal advice. Check current terms before publishing.