Hogwarts: An RPG vs Let's Go to Magic School
Compare Hogwarts: An RPG and Let's Go to Magic School side by side. See differences in complexity, dice, genre, and more.
| Hogwarts: An RPG | Let's Go to Magic School | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Magic School, Licensed IP, Family-Friendly, Mystery, Rules-Light, Roll to Cast, One-Shot Friendly, CC-Licensed Rules | Collaborative, Worldbuilding, Playbook-Driven, Fiction-First, Character-Driven, Freeform Magic, Drama, Magic School |
| Core Mechanic | Roll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches. | Roll 2d6 + stat. On a 10+, full hit. On a 7-9, partial hit with complications or limited choices. On a 6-, miss: the GM makes a Reaction. Five stats: Virtue, Ambition, Learning, Heart, and Worldliness. Inspiration is gained on missed rolls; five Inspiration unlocks an advancement from the playbook. |
| Dice | 2d6 | 2d6 |
| Complexity | Very Low | Low |
| Availability | Free core rules | Free core rules |
| Runnability | Book tools not listed | Book tools not listed |
| License | CC BY-NC-SA 4.0 (original non-Harry Potter content and rules only; Harry Potter IP/trademarks excluded) | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | David Brunell-Brutman | Holothuroid |
| Year | 2020 | 2025 |
| Languages | English, Czech, French, German, Italian, Polish, Portuguese, Spanish, Ukrainian | English |
| Best For | Harry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts: especially groups with younger or first-time players | Groups who want to collaboratively build a magic school setting and play out the social drama of student life (friendships, rivalries, classes, and mastering spells) in a flexible, setting-agnostic fantasy framework. |
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| Considerations |
| Requires investment in collaborative worldbuilding during setup; sample settings are provided but no full pre-built setting. |