City of Amber vs Hogwarts: An RPG
Compare City of Amber and Hogwarts: An RPG side by side. See differences in complexity, dice, genre, and more.
| City of Amber | Hogwarts: An RPG | |
|---|---|---|
| Genre | Fantasy, Horror | Fantasy |
| Tags | Urban Fantasy, Rules-Light, Career-Based, Investigation, Mystery, Noir, Atmospheric, Roll to Cast, Deadly, One-Shot Friendly | Magic School, Licensed IP, Family-Friendly, Mystery, Rules-Light, Roll to Cast, One-Shot Friendly, CC-Licensed Rules |
| Core Mechanic | Roll d100 (2d10: one die chosen as the tens, the other as the ones) and try to roll under one of four Stats: Vitality, Willpower, Agility, or Cunning. Skills, situational advantages, or assists let the player roll twice and take the better result; disadvantages take the worse. Three Saves (Fear, Magic, Body) resolve the same way. Failed rolls, entering combat, and casting spells each add Stress; reaching 10+ Stress drains Vitality or Willpower and adds a Consequence, and a critical Save failure forces a Panic check against current Stress. | Roll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches. |
| Dice | d100 | 2d6 |
| Complexity | Low | Very Low |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | Book tools not listed |
| License | All rights reserved | CC BY-NC-SA 4.0 (original non-Harry Potter content and rules only; Harry Potter IP/trademarks excluded) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Chrome Dog Games | David Brunell-Brutman |
| Year | 2026 | 2020 |
| Languages | English | English, Czech, French, German, Italian, Polish, Portuguese, Spanish, Ukrainian |
| Best For | Groups who want a 1940s urban fantasy with horror undertones, where ordinary New Yorkers awaken to a hidden city of orcs, fey, and shades and pierce the illusion that keeps everyone else asleep. Built for one-shots and short campaigns driven by investigation, magical awakening, and dread. | Harry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts: especially groups with younger or first-time players |
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