Children With Wands vs Hogwarts: An RPG
Compare Children With Wands and Hogwarts: An RPG side by side. See differences in complexity, dice, genre, and more.
| Children With Wands | Hogwarts: An RPG | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Family-Friendly, Beginner-Friendly, Cozy, Collaborative, Comedy, One-Shot Friendly, CC-Licensed Rules | Magic School, Licensed IP, Family-Friendly, Mystery, Rules-Light, Roll to Cast, One-Shot Friendly, CC-Licensed Rules |
| Core Mechanic | To cast a spell, the player says what they want it to do, and the Narrator sets a Spell Range from two values. Effectiveness rates how well the spell suits the task from 0 to 3, and Strength rates how much magic the goal needs from 1 to 20. The range runs from Strength minus Effectiveness up to Strength plus Effectiveness. The player then rolls a d20, and a result inside the range casts the spell cleanly. A roll outside the range still fires the spell, but mis-scaled into a complication. High rolls overshoot with too much power and low rolls fall short. | Roll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches. |
| Dice | d20 | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Free quickstart | Free core rules |
| Runnability | 4 of 5 book tools | Book tools not listed |
| License | CC BY-SA 4.0 (core rules text) | CC BY-NC-SA 4.0 (original non-Harry Potter content and rules only; Harry Potter IP/trademarks excluded) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Dinosaur Pirate Games | David Brunell-Brutman |
| Year | 2026 | 2020 |
| Languages | English | English, Czech, French, German, Italian, Polish, Portuguese, Spanish, Ukrainian |
| Best For | Families introducing younger players to tabletop roleplaying, and convention one-shots where everyone needs to be making characters and playing within minutes. The cooperative, low-stakes structure suits mixed-age tables more than groups after tactical depth or character builds. | Harry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts: especially groups with younger or first-time players |
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