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Black Star

Core Rulebook
Fast space opera where dual archetypes define your hero and Resolve fuels the action
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Best For

Groups who want fast, pulpy space opera with simple rules: pick two archetypes, grab some d6s, and blast off into adventure.

Core Mechanic

Roll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points: spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.

Dice2d6
System FamilyStandalone
PublisherLakeside Games
Year2023
ComplexityHow much there is to learn
Low

The core rolls 2d6 plus an ability against a 9, with two archetypes shaping each character. It keeps sci-fi adventure light and quick to start.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • –GM guidanceNo how-to-run chapter
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

2 of 5 book tools found in the core book

Highlights

Simple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup games

Considerations

Limited advancement options, narrow space opera focus, lacks deep tactical combat

Rules license All Rights Reserved

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