Roll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points — spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.
Best For
Groups who want fast, pulpy space opera with simple rules — pick two archetypes, grab some d6s, and blast off into adventure.
Highlights
Simple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup games
Considerations
Limited advancement options, narrow space opera focus, lacks deep tactical combat