Roll 2d6 + attribute + career (or combat ability), 9+ to succeed. Four attributes (Strength, Agility, Mind, Appeal) and four combat abilities (Initiative, Melee, Ranged, Defence) rated 0–5. Careers replace individual skills — if your career is relevant, add its rating. Boons roll 3d6 keep best two; flaws roll 3d6 keep worst two. Hero Points fuel dramatic escapes and heroic feats.
Best For
Groups who want fast, pulpy sword and sorcery in the vein of Conan — career-based characters, boons and flaws, and combat that resolves in minutes.
Highlights
Career system is intuitive and fast, combat resolves in minutes, Hero Points enable pulp heroics, simple to learn and teach, spawned the Everywhen universal toolkit
Considerations
Tightly coupled to its Lemuria setting, limited character advancement, combat lacks tactical depth