Barbarians of Lemuria vs Everywhen
Compare Barbarians of Lemuria and Everywhen side by side. See differences in complexity, dice, genre, and more.
| Barbarians of Lemuria | Everywhen | |
|---|---|---|
| Genre | Fantasy | Universal |
| Tags | Rules-Light, Pulp Action, Sword & Sorcery, Beginner-Friendly, Fast-Paced | Rules-Light, Pulp Action, Heroic, Fast-Paced, Sandbox, Low-Prep |
| Core Mechanic | Roll 2d6 + attribute + career (or combat ability), 9+ to succeed. Four attributes (Strength, Agility, Mind, Appeal) and four combat abilities (Initiative, Melee, Ranged, Defence) rated 0–5. Careers replace individual skills: if your career is relevant, add its rating. Boons roll 3d6 keep best two; flaws roll 3d6 keep worst two. Hero Points fuel dramatic escapes and heroic feats. | Roll 2d6 + attribute + career (or combat ability) vs. 9+ to succeed. Bonus/penalty dice add extra d6s, keeping the best or worst two. Hero Points let you bend the rules. Careers replace skill lists: your background defines what you can do. Mighty Successes and Calamitous Failures add dramatic swings. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Low |
| Availability | Paid | Paid |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Beyond Belief Games | Filigree Forge |
| Year | 2015 | 2018 |
| Languages | English | English |
| Best For | Groups who want fast, pulpy sword and sorcery in the vein of Conan: career-based characters, boons and flaws, and combat that resolves in minutes. | Groups who want a fast, career-based universal system with tons of optional rules switches: run weird westerns, cyberpunk, age of sail, high fantasy, or anything pulp and heroic. |
| Highlights | Career system is intuitive and fast, combat resolves in minutes, Hero Points enable pulp heroics, simple to learn and teach, spawned the Everywhen universal toolkit | Career system eliminates skill lists, fast-playing 2d6 core, large optional rules toolkit (resolve, psionics, arcana, vehicles, mass battles, investigations), two included settings with more published separately |
| Considerations | Tightly coupled to its Lemuria setting, limited character advancement, combat lacks tactical depth | Requires GM comfort with rulings over rules, BoL veterans may find overlap confusing, no free quickstart |