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Everywhen vs Index Card RPG

Compare Everywhen and Index Card RPG side by side. See differences in complexity, dice, genre, and more.

EverywhenIndex Card RPG
GenreUniversalUniversal
TagsRules-Light, Pulp Action, Heroic, Fast-Paced, Sandbox, Low-PrepFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll 2d6 + attribute + career (or combat ability) vs. 9+ to succeed. Bonus/penalty dice add extra d6s, keeping the best or worst two. Hero Points let you bend the rules. Careers replace skill lists: your background defines what you can do. Mighty Successes and Calamitous Failures add dramatic swings.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Dice2d6d20 + d4–d12
ComplexityLowLow
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools3 of 5 book tools
LicenseProprietary3rd Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherFiligree ForgeRunehammer Games
Year20182019
LanguagesEnglishEnglish
Best ForGroups who want a fast, career-based universal system with tons of optional rules switches: run weird westerns, cyberpunk, age of sail, high fantasy, or anything pulp and heroic.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsCareer system eliminates skill lists, fast-playing 2d6 core, large optional rules toolkit (resolve, psionics, arcana, vehicles, mass battles, investigations), two included settings with more published separatelyVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsRequires GM comfort with rulings over rules, BoL veterans may find overlap confusing, no free quickstartDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost