TTRPG Wiki

Compare tabletop RPG systems to find your next game

Barbarians of Lemuria vs Index Card RPG

Compare Barbarians of Lemuria and Index Card RPG side by side. See differences in complexity, dice, genre, and more.

Barbarians of LemuriaIndex Card RPG
GenreFantasyUniversal
TagsRules-Light, Pulp Action, Sword & Sorcery, Beginner-Friendly, Fast-PacedFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll 2d6 + attribute + career (or combat ability), 9+ to succeed. Four attributes (Strength, Agility, Mind, Appeal) and four combat abilities (Initiative, Melee, Ranged, Defence) rated 0–5. Careers replace individual skills: if your career is relevant, add its rating. Boons roll 3d6 keep best two; flaws roll 3d6 keep worst two. Hero Points fuel dramatic escapes and heroic feats.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Dice2d6d20 + d4–d12
ComplexityLowLow
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools3 of 5 book tools
LicenseAll Rights Reserved3rd Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherBeyond Belief GamesRunehammer Games
Year20152019
LanguagesEnglishEnglish
Best ForGroups who want fast, pulpy sword and sorcery in the vein of Conan: career-based characters, boons and flaws, and combat that resolves in minutes.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsCareer system is intuitive and fast, combat resolves in minutes, Hero Points enable pulp heroics, simple to learn and teach, spawned the Everywhen universal toolkitVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsTightly coupled to its Lemuria setting, limited character advancement, combat lacks tactical depthDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost