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Black Star vs Index Card RPG

Compare Black Star and Index Card RPG side by side. See differences in complexity, dice, genre, and more.

Black StarIndex Card RPG
GenreSci-FiUniversal
TagsRules-Light, Pulp Action, Space Opera, Beginner-Friendly, Fast-Paced, Mana PointsFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points: spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Dice2d6d20 + d4–d12
ComplexityLowLow
AvailabilityPaidFree quickstart
Runnability2 of 5 book tools3 of 5 book tools
LicenseAll Rights Reserved3rd Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherLakeside GamesRunehammer Games
Year20232019
LanguagesEnglishEnglish
Best ForGroups who want fast, pulpy space opera with simple rules: pick two archetypes, grab some d6s, and blast off into adventure.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsSimple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup gamesVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsLimited advancement options, narrow space opera focus, lacks deep tactical combatDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost