TTRPG Wiki

Compare tabletop RPG systems to find your next game

Vagabond

Core Rulebook
Old-school dungeon crawling rebuilt from the ground up for modern heroes
View on DriveThruRPG →Affiliate link: we may earn a commission at no extra cost to you.

Best For

Groups wanting modern character depth married to old-school speed: 20+ ancestries, 17 classes, non-Vancian mana magic, and built-in solo/co-op/guided play.

Core Mechanic

Roll d20 vs. Difficulty (20 − Stat, doubled if Trained). Crit on nat 20, fail below Difficulty. All rolls player-facing. Spend Luck for Advantage (Favor) or rerolls (Fluke). Three saves: Endure (MIT×2), Reflex (DEX+AWR), Will (RSN+PRS). Defend with Block or Dodge on off-turns. Mana-based magic scales one spell from cantrip to nuke. Enemy AI action gambits run monsters for the GM.

Diced20
System FamilyStandalone
PublisherLand of the Blind
Year2024
ComplexityHow much there is to learn
Low

Checks roll a d20 against a difficulty set by your stat, all rolled by the players. Luck is the wrinkle, spent for advantage when it counts.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • –GM guidanceNo how-to-run chapter
  • –Examples of playNo worked examples of play
  • –Quick referenceNo cheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

1 of 5 book tools found in the core book

Highlights

Mana-based magic scales a single spell from cantrip to high-powered effect, so casters shape output on the fly instead of tracking fixed spell slots. Enemy action gambits run monsters from decision tables, removing per-turn tactical choices from the GM's workload. A spendable Luck pool buys Advantage or rerolls, turning swing into a resource players ration across a session.

Considerations

Dense class and ancestry options can overwhelm new players. Pulp-fantasy tone limits grimdark play. All rolls are player-facing, so the GM never rolls dice and every check rests on the players.

Rules license Open Compatibility

Similar systems

Added