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Vagabond

Core Rulebook
Old-school dungeon crawling rebuilt from the ground up for modern heroes
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fantasy
Fast-PacedCharacter BuildingDungeon CrawlSandboxHeroicPulp ActionSolo-FriendlyPlayer-Only RollsMana Points
Languages: English
Diced20
System FamilyStandalone
Cost$$
LicenseOpen Compatibility
PublisherLand of the Blind
Year2024
Complexity Low
Accessibility Low
Community Very Low

Core Mechanic

Roll d20 vs. Difficulty (20 − Stat, doubled if Trained). Crit on nat 20, fail below Difficulty. All rolls player-facing. Spend Luck for Advantage (Favor) or rerolls (Fluke). Three saves — Endure (MIT×2), Reflex (DEX+AWR), Will (RSN+PRS). Defend with Block or Dodge on off-turns. Mana-based magic scales one spell from cantrip to nuke. Enemy AI action gambits run monsters for the GM.

Best For

Groups wanting modern character depth married to old-school speed — 20+ ancestries, 17 classes, non-Vancian mana magic, and built-in solo/co-op/guided play.

Highlights

Trillions of character combos from 20+ ancestries and 17 classes, non-Vancian mana magic is flexible, solo/co-op/guided play modes, Luck pool adds tactical resource management, enemy AI action gambits reduce GM load, B/X-compatible monsters and adventures

Considerations

Dense class and ancestry options can overwhelm new players, pulp-fantasy tone limits grimdark play