Vagabond vs Warhammer Fantasy Roleplay
Compare Vagabond and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Vagabond | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Fast-Paced, Character Building, Dungeon Crawl, Sandbox, Heroic, Pulp Action, Solo-Friendly, Player-Only Rolls, Mana Points | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll d20 vs. Difficulty (20 − Stat, doubled if Trained). Crit on nat 20, fail below Difficulty. All rolls player-facing. Spend Luck for Advantage (Favor) or rerolls (Fluke). Three saves — Endure (MIT×2), Reflex (DEX+AWR), Will (RSN+PRS). Defend with Block or Dodge on off-turns. Mana-based magic scales one spell from cantrip to nuke. Enemy AI action gambits run monsters for the GM. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d20 | d100 |
| Complexity | Low | Medium |
| Accessibility | Low | Medium |
| Community | Very Low | Medium |
| License | Open Compatibility | No open license |
| Cost | $$ | $$$ |
| Publisher | Land of the Blind | Cubicle 7 |
| Year | 2024 | 2018 |
| Best For | Groups wanting modern character depth married to old-school speed — 20+ ancestries, 17 classes, non-Vancian mana magic, and built-in solo/co-op/guided play. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Trillions of character combos from 20+ ancestries and 17 classes, non-Vancian mana magic is flexible, solo/co-op/guided play modes, Luck pool adds tactical resource management, enemy AI action gambits reduce GM load, B/X-compatible monsters and adventures | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Dense class and ancestry options can overwhelm new players, pulp-fantasy tone limits grimdark play | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |