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Basic Roleplaying vs Cypher System

Compare Basic Roleplaying and Cypher System side by side. See differences in complexity, dice, genre, cost, and more.

Basic RoleplayingCypher System
GenreUniversalUniversal
Play StyleSkill-Based, Modular, Simulation, Gritty, Roleplay-Heavy, Investigation, Low-Fantasy, ClasslessNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-Heavy
Core MechanicRoll d100 under your skill percentage to succeed. Critical success on 1/20th of skill value, fumble on 99–100. Opposed rolls compare results. Optional rules layer on complexity as desired.GM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.
Diced100d20
ComplexityMediumLow
AccessibilityMediumMedium
CommunityMediumHigh
LicenseORCCypher System Open License
Cost$$$$
PublisherChaosium Inc.Monte Cook Games
Year20232019
Best ForGMs who want a modular, genre-agnostic percentile system they can tailor to any setting with optional rules for powers, combat, and more.GMs who want minimal prep and players who enjoy spending resources to shape the story.
HighlightsHighly modular — add or remove subsystems at will, intuitive percentile mechanic, unified system across any genre, skill-based progression through use, long design heritageVery easy GM prep, flexible character descriptors, XP for discovery
ConsiderationsCan feel generic without a specific setting, requires GM effort to select which optional rules to use, combat can be deadly and swingyPlayers track most complexity, limited tactical combat, can feel same-y