Basic Roleplaying
Universal Game EngineBest For
GMs who want a modular, genre-agnostic percentile system they can tailor to any setting with optional rules for powers, combat, and more.
Core Mechanic
Roll d100 under your skill percentage to succeed. Critical success on 1/20th of skill value, fumble on 99–100. Opposed rolls compare results. Optional rules layer on complexity as desired.
The d100 core is simple: roll under a skill percentage, with crits and fumbles at the extremes. As a toolkit, its depth is optional and modular, layering combat and wounds, a powers subsystem, and professions onto the same percentile base. You add only the pieces your game needs.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
5 of 5 book tools found in the core book
Highlights
Highly modular: add or remove subsystems at will, intuitive percentile mechanic, unified system across any genre, skill-based progression through use, long design heritage
Considerations
Can feel generic without a specific setting, requires GM effort to select which optional rules to use, combat can be deadly and swingy
Rules license ORC
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