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Basic Roleplaying vs Burning Wheel

Compare Basic Roleplaying and Burning Wheel side by side. See differences in complexity, dice, genre, and more.

Basic RoleplayingBurning Wheel
GenreUniversalFantasy
TagsSkill-Based, Modular, Simulation, Gritty, Roleplay-Heavy, Investigation, Low-Fantasy, ClasslessCrunchy, Roleplay-Heavy, Character Building, Drama, Low-Fantasy, Social Combat
Core MechanicRoll d100 under your skill percentage to succeed. Critical success on 1/20th of skill value, fumble on 99–100. Opposed rolls compare results. Optional rules layer on complexity as desired.Roll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.
Diced100d6 dice pool
ComplexityMediumHigh
AvailabilityFree core rulesFree quickstart
Runnability5 of 5 book tools4 of 5 book tools
LicenseORCProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherChaosium Inc.BWHQ
Year20232011
LanguagesEnglishEnglish
Best ForGMs who want a modular, genre-agnostic percentile system they can tailor to any setting with optional rules for powers, combat, and more.Groups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.
HighlightsHighly modular: add or remove subsystems at will, intuitive percentile mechanic, unified system across any genre, skill-based progression through use, long design heritageBeliefs mechanically drive play. Skills advance through use. The Duel of Wits and Fight subsystems offer detailed resolution.
ConsiderationsCan feel generic without a specific setting, requires GM effort to select which optional rules to use, combat can be deadly and swingySteep learning curve, meant to be played as written (not hackable), print availability limited