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Burning Wheel vs Dogs in the Vineyard

Compare Burning Wheel and Dogs in the Vineyard side by side. See differences in complexity, dice, genre, and more.

Burning WheelDogs in the Vineyard
GenreFantasyHistorical, Fantasy
TagsCrunchy, Roleplay-Heavy, Character Building, Drama, Low-Fantasy, Social CombatNarrative, Fiction-First, Character-Driven, Tag-Based, Drama, Collaborative, Improvisation, Roleplay-Heavy, Social Combat, Strong GM Support
Core MechanicRoll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.Roll a d4–d10 pool from relevant Stats and Relationships. Players Raise with two dice and See by spending dice that match or exceed the Raise. Traits, belongings, and escalation add dice as they enter the conflict. Seeing with three or more dice earns Fallout. Giving concedes the stakes.
Diced6 dice poold4–d10 dice pool
ComplexityHighMedium
AvailabilityFree quickstartPaid
Runnability4 of 5 book tools4 of 5 book tools
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherBWHQlumpley games
Year20112004
LanguagesEnglishEnglish, Italian, German, Polish, Spanish
Best ForGroups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.Groups who want episodic frontier drama built around difficult moral judgments and arguments that can escalate into violence.
HighlightsBeliefs mechanically drive play. Skills advance through use. The Duel of Wits and Fight subsystems offer detailed resolution.Escalation supplies fresh dice at the risk of harsher consequences, making continued opposition a choice about what the stakes are worth. Fallout changes Traits and Relationships to carry conflict consequences into later play. The town-creation ladder builds crises from interconnected grievances without prescribing how the Dogs should resolve them.
ConsiderationsSteep learning curve, meant to be played as written (not hackable), print availability limitedThe Faith's patriarchal theology supplies concrete grievances in the town-creation rules and needs deliberate rewriting for another religious framework. Conflicts abstract range and movement into narrated actions rather than measured positioning. The GM must challenge the Dogs' judgments without preparing a preferred solution.