Burning Wheel
Gold EditionBest For
Groups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.
Core Mechanic
Roll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.
The core test is a d6 pool against an obstacle, with Beliefs and Instincts steering which tests matter and earning Artha. The depth begins at Character Burning, a lifepath build that sets every later ability. From there it layers conflict mini-games, each scripted: Duel of Wits for arguments, Fight for combat, Steel for nerve. It expects dedicated study before play.
- Free to tryQuickstartA free starter you can actually play
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- –Cross-referencesRules rarely point to each other by page
4 of 5 book tools found in the core book
Highlights
Beliefs mechanically drive play. Skills advance through use. The Duel of Wits and Fight subsystems offer detailed resolution.
Considerations
Steep learning curve, meant to be played as written (not hackable), print availability limited
Rules license Proprietary
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