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Burning Wheel

Gold Edition
Fight for what you believe: a fantasy RPG where character drives everything
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Best For

Groups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.

Core Mechanic

Roll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.

Diced6 dice pool
System FamilyBurning Wheel
PublisherBWHQ
Year2011
ComplexityHow much there is to learn
High

The core test is a d6 pool against an obstacle, with Beliefs and Instincts steering which tests matter and earning Artha. The depth begins at Character Burning, a lifepath build that sets every later ability. From there it layers conflict mini-games, each scripted: Duel of Wits for arguments, Fight for combat, Steel for nerve. It expects dedicated study before play.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

4 of 5 book tools found in the core book

Highlights

Beliefs mechanically drive play. Skills advance through use. The Duel of Wits and Fight subsystems offer detailed resolution.

Considerations

Steep learning curve, meant to be played as written (not hackable), print availability limited

Rules license Proprietary

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