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Oceania 2084

Austere Edition (2nd)
Resistance and intimacy under the gaze of an Orwellian corporate state
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scificyberpunk
GM-LessNarrativeCollaborativeDramaRoleplay-HeavySolo-FriendlyCrunchyOpen Source
✦ Indie Creator Submitted
Languages: English
Diced6
System FamilyStandalone
CostFree
LicenseCC BY-SA 4.0
PublisherJocher Symbolic Systems
Year2024
Complexity High
Accessibility Very High
Runnability Medium

Core Mechanic

Resistance characters' Acts normally succeed as narrated within a six-phase Day in Dystopia. When a Value is challenged, roll d6 against the linked Emotion: Good Values succeed on a roll above it and Bad Values on a roll below it.

Best For

Groups who want a politically explicit dystopian campaign about preserving private bonds under state surveillance. It suits tables comfortable sharing narrative authority with an adversarial Big Brother player, character turnover, and post-session debriefs.

Highlights

Acts normally resolve through narration rather than task rolls, keeping attention on what resistance costs instead of whether a character can perform it. Value Tests turn public loyalty and private belief into emotional pressure: success shifts a shadow emotion, and failure causes an outburst or Stress. Physical Notes written by dead characters grant 2 Hope when another dissident finds them; a Note carried into interrogation can be confiscated as evidence.

Considerations

The campaign assumes the regime eventually breaks or vaporizes its dissidents, so it does not support a conventional revolution or heroic victory arc. The Big Brother player tracks a concealed surveillance economy and interprets its Reaction tables, making that role more demanding than a neutral facilitator. The game requires a shared willingness to portray propaganda, betrayal, and emotional distress, even though it includes safety and debrief procedures.