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Wanderhome

Core Book
A pastoral RPG about animal-folk traveling through a gentle world of seasons and small kindnesses
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fantasy
CozyNarrativeDicelessGM-LessCollaborativeCharacter-DrivenAtmosphericRules-LightRoleplay-Heavy
Languages: English
DiceDiceless
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherPossum Creek Games
Year2021
Complexity Very Low
Accessibility High
Community Medium

Core Mechanic

No dice, no GM. Belonging Outside Belonging engine — earn tokens by inconveniencing yourself or stepping outside your comfort zone; spend tokens to help others, reveal secrets, or achieve difficult actions. Violence is explicitly absent. Playbooks define each character's nature through lists of things they can always do, things that earn tokens, and things that cost tokens. Seasons and nature guide the journey.

Best For

Groups who want gentle, non-violent storytelling about animal-folk journeying through a pastoral world — exploring themes of community, seasons, and small acts of kindness.

Highlights

Best TTRPG 2021 from Polygon and Dicebreaker, token economy — earn tokens by stepping outside comfort zone, spend them to help others — mechanically enforces non-violent play, Belonging Outside Belonging engine removes dice and GM roles, seasonal calendar structures the journey

Considerations

Token economy is the only pacing mechanism which can stall play, shared narrative authority can lead to uneven participation, playbook Natures may feel constraining over long sessions, limited published supplemental content