Chuubo's Marvelous Wish-Granting Engine
Core BookBest For
Groups who want collaborative, slice-of-life storytelling in a whimsical Ghibli-inspired setting: where wishes, friendships, and personal growth drive play instead of combat.
Core Mechanic
Diceless. Intention equals skill minus Obstacle; spend Will points to boost Intention above zero for success. Players drive play by selecting quests and earning XP through genre-specific actions (Pastoral, Gothic, Adventure Fantasy, etc.). Three XP types: Action XP (shared group pot), Emotion XP (earned by evoking specific emotions in other players), and Bonus XP (from quest tasks). Quests combine into eight color-coded Arcs. The GM is called the HG (Hollyhock God). Characters fade into the background after XP actions, rotating spotlight.
It is diceless: your Intention is skill minus obstacle, and you spend Will to push it to success. The depth is the quest-and-XP engine, where genre-specific actions earn experience across overlapping tracks. Skills, Connections, Perks, and Arc Traits interact throughout play. The bookkeeping and unusual structure reward study first.
- Free to tryNothing freeNo free rules or starter
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Highlights
Genre modes shape play through XP incentives: different genres reward different player behaviors, Emotion XP ties advancement to evoking specific reactions from other players, player-driven quests shift narrative agency from HG to group, eight Arc types support stories from pastoral slice-of-life to cosmic fantasy
Considerations
Multiple overlapping XP and quest tracking systems require bookkeeping throughout play, Will resource and Intention math replace dice but add calculation per action, characters have Skills Connections Perks and Arc Traits that interact across multiple subsystems, fading mechanic forces characters out of the spotlight after XP actions
Rules license Proprietary
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