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Chuubo's Marvelous Wish-Granting Engine

Core Book
Diceless storytelling in a Ghibli-inspired world of wishes, friendship, and gentle wonder
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Best For

Groups who want collaborative, slice-of-life storytelling in a whimsical Ghibli-inspired setting: where wishes, friendships, and personal growth drive play instead of combat.

Core Mechanic

Diceless. Intention equals skill minus Obstacle; spend Will points to boost Intention above zero for success. Players drive play by selecting quests and earning XP through genre-specific actions (Pastoral, Gothic, Adventure Fantasy, etc.). Three XP types: Action XP (shared group pot), Emotion XP (earned by evoking specific emotions in other players), and Bonus XP (from quest tasks). Quests combine into eight color-coded Arcs. The GM is called the HG (Hollyhock God). Characters fade into the background after XP actions, rotating spotlight.

DiceDiceless
System FamilyStandalone
PublisherEos Press (Jenna Katerin Moran)
Year2014
ComplexityHow much there is to learn
High

It is diceless: your Intention is skill minus obstacle, and you spend Will to push it to success. The depth is the quest-and-XP engine, where genre-specific actions earn experience across overlapping tracks. Skills, Connections, Perks, and Arc Traits interact throughout play. The bookkeeping and unusual structure reward study first.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Genre modes shape play through XP incentives: different genres reward different player behaviors, Emotion XP ties advancement to evoking specific reactions from other players, player-driven quests shift narrative agency from HG to group, eight Arc types support stories from pastoral slice-of-life to cosmic fantasy

Considerations

Multiple overlapping XP and quest tracking systems require bookkeeping throughout play, Will resource and Intention math replace dice but add calculation per action, characters have Skills Connections Perks and Arc Traits that interact across multiple subsystems, fading mechanic forces characters out of the spotlight after XP actions

Rules license Proprietary

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