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Chuubo's Marvelous Wish-Granting Engine

Core Book
Diceless storytelling in a Ghibli-inspired world of wishes, friendship, and gentle wonder
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fantasy
CozyNarrativeDicelessCollaborativeCharacter-DrivenWorldbuildingDramaFiction-FirstRoleplay-Heavy
Languages: English
DiceDiceless
System FamilyStandalone
Cost$
LicenseProprietary
PublisherEos Press (Jenna Katerin Moran)
Year2014
Complexity High
Accessibility Low
Community Very Low

Core Mechanic

Diceless. Intention equals skill minus Obstacle; spend Will points to boost Intention above zero for success. Players drive play by selecting quests and earning XP through genre-specific actions (Pastoral, Gothic, Adventure Fantasy, etc.). Three XP types: Action XP (shared group pot), Emotion XP (earned by evoking specific emotions in other players), and Bonus XP (from quest tasks). Quests combine into eight color-coded Arcs. The GM is called the HG (Hollyhock God). Characters fade into the background after XP actions, rotating spotlight.

Best For

Groups who want collaborative, slice-of-life storytelling in a whimsical Ghibli-inspired setting — where wishes, friendships, and personal growth drive play instead of combat.

Highlights

Genre modes shape play through XP incentives — different genres reward different player behaviors, Emotion XP ties advancement to evoking specific reactions from other players, player-driven quests shift narrative agency from HG to group, eight Arc types support stories from pastoral slice-of-life to cosmic fantasy

Considerations

Multiple overlapping XP and quest tracking systems require bookkeeping throughout play, Will resource and Intention math replace dice but add calculation per action, characters have Skills Connections Perks and Arc Traits that interact across multiple subsystems, fading mechanic forces characters out of the spotlight after XP actions