Spore Friends
Version 1.0.0Best For
Mixed-age groups seeking gentle collaborative adventures built around a tactile resolution ritual.
Core Mechanic
Players drop 10 confetti spores onto a printed target; at least one spore inside or touching the circle succeeds. Being Good At or Really Good At the task adds four or eight spores, while a complication halves the pool. The group agrees on the pool before the drop and chooses a fictional setback after failure.
The core procedure is a target drop with fixed adjustments for traits and complications. Optional character creation and adventure generation use variants of that physical interaction instead of new technical subsystems.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
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Highlights
- Spore Challenges turn resolution into a physical target drop, making uncertain actions a shared table event.
- Open-ended Good At traits reward players for explaining how an unusual strength applies to the current problem.
- Adventure prompt sheets convert scattered spores into scene ingredients, allowing play to continue without a prepared scenario.
Considerations
- Physical setup is required: confetti, a target, and enough room to drop spores from 50 centimeters.
- Core judgments depend on consensus, and the rules give no numerical fallback for unresolved disagreements.
- Setbacks can remove a Good At trait, but the rules provide no advancement procedure for gaining new abilities during a campaign.
Rules license Proprietary
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