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Spore Friends

Version 1.0.0
Tiny mushroom people on cozy cooperative adventures
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Creator Submitted

Best For

Mixed-age groups seeking gentle collaborative adventures built around a tactile resolution ritual.

Core Mechanic

Players drop 10 confetti spores onto a printed target; at least one spore inside or touching the circle succeeds. Being Good At or Really Good At the task adds four or eight spores, while a complication halves the pool. The group agrees on the pool before the drop and chooses a fictional setback after failure.

DiceDiceless
System FamilyStandalone
PublisherUltimate Hyper Games
Year2026
ComplexityHow much there is to learn
Very Low

The core procedure is a target drop with fixed adjustments for traits and complications. Optional character creation and adventure generation use variants of that physical interaction instead of new technical subsystems.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

  • Spore Challenges turn resolution into a physical target drop, making uncertain actions a shared table event.
  • Open-ended Good At traits reward players for explaining how an unusual strength applies to the current problem.
  • Adventure prompt sheets convert scattered spores into scene ingredients, allowing play to continue without a prepared scenario.

Considerations

  • Physical setup is required: confetti, a target, and enough room to drop spores from 50 centimeters.
  • Core judgments depend on consensus, and the rules give no numerical fallback for unresolved disagreements.
  • Setbacks can remove a Good At trait, but the rules provide no advancement procedure for gaining new abilities during a campaign.

Rules license Proprietary

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